

Unticked, your troops retreat and the auto-calc kicks in once you are knocked out, like in Native.

By default use the arrow keys and mouse to move the "death cam" to watch the fight, or hit END to switch to a chase cam, roughly similar to the one in multiplayer. You can no longer give orders, but your troops keep fighting. Ticked, battles will continue after you are knocked out. Sets the size of minimap, if activated above. Unticked, no map unless you hit Backspace. Ticked, a minimap/radar will always be in the upper right hand corner of your screen. Ticked, you will see health bars at the distance set above.

Sets how far away you'll see hit point/health status bars for troops and when they disappear, if you have them activated below. Pikes and other long polearms do bonus damage to horses, and more bonus damage for thrusts. Horses do extra trample/bump damage to foot troops based on their overall armor/weight.

This will force foot troops with a spear or other polearm to use it unless they are in close melee combat, where they will try to switch to a sidearm. This will force mounted troops guaranteed a ranged weapon to use that ranged weapon until they are out of ammo or dismounted. This will force mounted troops with lances to use them unless they are in close melee or dismounted. They apply both to your troops and the AI. Un-tick the box to turn the specific fix off. When the box is "ticked" the 'fix' will be active. Here you need to enter the number that you've set in game Options (or with the Warband Battle Size Changer tool) for your battle size if you want to use the deployment feature where you can choose which troops spawn at the start of a battle You can access the mod options in camp menu (just mouse-over them in game for a tooltip).
